Our goal's not to carry old content over - and even with all the cars, we did the same process. "We want that to be the standard for next-generation. "We're looking at laser scanning of everything moving forward - that's what it comes down to," Greenawalt said of Turn 10's approach. Polyphony's Gran Turismo 6 recently had its car and track-list confirmed, with some 39 circuits and 1197 vehicles featuring - but it's worth noting that a bulk of that content has been ported over from versions of Gran Turismo that stretch as far back as its PlayStation 2 days. By definition that means these tracks take more time than ever." We had old references on tracks where if the tracks we had were close we were able to go back to the old reference and recreate that imperfection. And the easiest way to get those is to laser scan the track, as that captures those imperfections. For me it was less about do I want to deliver this or want to deliver that, I wanted to deliver the next-generation quality - and that meant having the shaders, and the imperfections in the concrete. "We're grading the tracks on what state they're in, and if they didn't make the grade they were gone. As in previous Forza games, even if you've paid for DLC such as the LaFerrari you'll still have to shell out in-game money to get it in the career - a decision that serves the balance of the game's economy, says Greenawalt. Several of our tracks were just plain wrong, either because they were poorly captured and technology's moved on, or the track's changed like Silverstone. Silverstone, for example, was a complete recapture. "Some of them needed light updating, and some of them needed heavy updating. "Some of the tracks needed updating," said Greenawalt. They're victim, Turn 10's creative director Dan Greenawalt told Eurogamer, to the level of detail required in Forza's next-gen vision. As such, it seemed appropriate to deck out and refresh this list with even more of the most expensive cars the game has to offer.Xbox One launch title Forza Motorsport 5 is set to feature 14 tracks and just over 200 cars - almost halving the 26 circuits and 500 cars offered by its predecessor - as Turn 10 places an emphasis on quality over quantity for its next-gen debut.Ĭasualties include Suzuka, Infineon Raceway and, perhaps most notably, the Nurburgring and its famously torturous 12.93 mile long Nordschleife configuration. Loads of vehicles, unique events, and a trickling of new features and DLC content - like the colorful LEGO Speed Champions- have kept players coming back for another ride. Thanks to this E3 reveal, and the super-expensive nature of the game, Forza Horizon 4's hype machine continues to rev up and speed ahead full-throttle. Updated June 25th, 2021 by Stephen LaGioia: Microsoft recently released a bounty of information and footage regarding the epic fifth game in the Horizon series, featuring some stunning Mexican locales and a slew of fun new features. When players get to that point, what are some of the most expensive vehicles that can be acquired - and what season are they best equipped for? One of these challenges is saving up credits to buy very expensive and very fast rides. However, with freedom comes more challenges and more things to do. Giving players more freedom to do more things is always good for a game. RELATED: The Worst Racing Games Of The Decade (According To Metacritic)
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